Technische gegevens
| MPU ("Microprocessor Unit") |
Custom IBM Power PC "Gekko" |
|
Productiemethode |
0,18 Micron IBM Copper Wire Technology
|
|
Kloksnelheid |
485 MHz |
| CPU-capaciteit
|
1125 Dmips (Dhrystone 2.1) |
|
Internal Data Precision |
32-bit Integer & 64-bit Floating-point |
|
Externe bus |
1,3 GB/second peak bandbreedte (32-bit adresruimte, 64-bit |
|
Interne cache |
L1: Instruction 32 KB, Data 32 KB (8-wegs), L2: 256 KB (2-wegs) |
|
Systeem-LSI |
Custom ATI/Nintendo "Flipper" |
|
Productiemethode |
0,18 Micron NEC Embedded DRAM Process |
|
Kloksnelheid |
162 MHz |
|
Vaste framebuffer |
Ongeveer 2 MB, Sustainable Latency: 6,2 ns (1T-SRAM) |
|
Vaste texture cache |
Ongeveer 1 MB, Sustainable Latency: 6,2 ns (1T-SRAM) |
|
Bandbreedte texture read |
10,4 GB/seconde (piek)
|
|
Bandbreedte hoofdgeheugen |
2,6 GB/seconde (piek) |
|
Pixeldiepte |
24-bit kleuren, 24-bit Z-buffer |
|
Beeldverwerkingsfuncties |
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture decompressie (S3TC), Real-time decompressie Display List, HW 3-line Deflickering-filter |