Technische gegevens

MPU ("Microprocessor Unit")

Custom IBM Power PC "Gekko"

Productiemethode

0,18 Micron IBM Copper Wire Technology

 

Kloksnelheid

485 MHz

CPU-capaciteit

 

1125 Dmips (Dhrystone 2.1)

Internal Data Precision

32-bit Integer & 64-bit Floating-point

Externe bus

1,3 GB/second peak bandbreedte (32-bit adresruimte, 64-bit
databus, 162 MHz klok)

Interne cache

L1: Instruction 32 KB, Data 32 KB (8-wegs), L2: 256 KB (2-wegs)

Systeem-LSI

Custom ATI/Nintendo "Flipper"

Productiemethode

0,18 Micron NEC Embedded DRAM Process

Kloksnelheid

162 MHz

Vaste framebuffer

Ongeveer 2 MB, Sustainable Latency: 6,2 ns (1T-SRAM)

Vaste texture cache

Ongeveer 1 MB, Sustainable Latency: 6,2 ns (1T-SRAM)

Bandbreedte texture read

10,4 GB/seconde (piek)

 

Bandbreedte hoofdgeheugen

2,6 GB/seconde (piek)

Pixeldiepte

24-bit kleuren, 24-bit Z-buffer

Beeldverwerkingsfuncties

Fog, Subpixel Anti-aliasing, 8 Hardware Lights,
Alpha Blending, Virtual Texture Design, Multi-texturing,
Bump Mapping, Environment Mapping, MIP Mapping,
Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering,
Real-time Hardware Texture decompressie (S3TC),
Real-time decompressie Display List, HW 3-line Deflickering-filter